NetApp_SockBind TCP-UDP
Bind an application socket to a local address, with error handling. See section NetSock_Bind() for more information.
Files
net_app.h/net_app.c
Prototype
CPU_BOOLEAN NetApp_SockBind (NET_SOCK_ID sock_id, NET_SOCK_ADDR *p_addr_local, NET_SOCK_ADDR_LEN addr_len, CPU_INT16U retry_max, CPU_INT32U time_dly_ms, NET_ERR *p_err);
Arguments
sock_id
This is the socket ID returned by NetApp_SockOpen()/
NetSock_Open()/socket()
when the socket was created.
p_addr_local
Pointer to a socket address structure (see section Network Sockets Concepts) which contains the local host address to bind the socket to.
addr_len
Size of the socket address structure which must be passed the size of the socket address structure [for example, sizeof(NET_SOCK_ADDR_IPv4)
].
retry_max
Maximum number of consecutive socket bind retries.
time_dly_ms
Socket bind delay value, in milliseconds.
p_err
Pointer to variable that will receive the error code from this function:
NET_APP_ERR_NONE
NET_APP_ERR_NONE_AVAIL
NET_APP_ERR_INVALID_ARG
NET_APP_ERR_INVALID_OP
NET_APP_ERR_FAULT
Returned Value
DEF_OK
,
Application socket successfully bound to a local address.
DEF_FAIL
,
otherwise.
Required Configuration
None.
Notes / Warnings
Some socket arguments and/or operations are validated only if validation code is enabled (see section Argument Check Configuration).
If a non-zero number of retries is requested (retry_max
) then a non-zero time delay (time_dly_ms
) should also be requested. Otherwise, all retries will most likely fail immediately since no time will elapse to wait for and allow socket operations to successfully complete.